Hello there, welcome back, etc! As you probably know by now I’m using the Wintermute Engine (WME) to create H.P. Lovecraft’s Dagon, and as you maybe also know, this engine currently comes in two flavours: the original version, which runs on Windows platforms and supports more fancy stuff like 3d characters, lightning and geometry, and   Read More …

As I wrote in my last post, I’m currently working on the first character graphics for the game. At the moment I am working on the main villain, Dr. Herbert West, whom you might know from movies like Re-Animator, Bride of Re-Animator as well as Beyond Re-Animator. So, without further ado, please let me introduce   Read More …

A lot! I’m currently very busy finishing the first characters and cleaning up the scenes from the promo screenshots so that they are usable as actual games scenes in the engine, furthermore works on the video for Kickstarter have begun, so hopefully I can start the campaign in a couple of weeks. The will feature   Read More …

Most of these are on my Facebook-Page¬†already, but Facebook somehow resizes them and reduces the quality, so here they are in full glory:   More images and information coming soon!

Indeed, it’s time to get this party started!   So, what is all this about? I am currently in the pre-production phase of ¬† the game called H. P. Lovecraft’s Dagon, a classic Point and Click adventure for Window and Mac. The story is written, the puzzles designed, the characters have background stories dating back   Read More …