Archive for June, 2013

Hello there, welcome back, etc! As you probably know by now I’m using the Wintermute Engine (WME) to create H.P. Lovecraft’s Dagon, and as you maybe also know, this engine currently comes in two flavours: the original version, which runs on Windows platforms and supports more fancy stuff like 3d characters, lightning and geometry, and   Read More …

Categories: Dagon, Lovecraft